Herald handout

The Helpful Handout of How to Become a Herald

Criteria established by Mercedes Lackey

Based on the Heralds of Valdemar trilogy

Distributed by:

Queen's Own The Official Mercedes Lackey Fan Club

Basic Requirements

I. Gifts and Talents

Determine your Gifts by rolling a six-sided die. Honor applies; what you roll is what you get. If you roll the same number twice, it means you have that Gift in double strength. Do not roll again for a different Gift.

Roll Result
1-3 one Gift
4-5 two Gifts
6 three Gifts

Gifts

Roll two dice, or one die twice, and add the numbers.

Roll Gift
2-8: Mindspeech (Also called Mindtouch, Mindreaching, Mindcalling and Farspeaking)
9-11: Farsight (also called Looking and Seeing)
12: Wild Talent (roll one six-sided die on the Wild Talent table below)

Wild Talents

Roll one die.

Roll Wild Talent
1 Empathy
2 ForeSight
3 Fetching (Roll again; if you get a 6 on a d6, your Gift is Firestarting)
4 Bardic
5 Healing (Roll again; if you get a 6 on a d6, you have been trained in Mindhealing)
6 Animal Mindspeech

Regardless of your roll, you will always have limited Mindspeech with your Companion in trance.

Gift Strength

Determine the strength of your Gifts by rolling a six-sided die:

Roll Strength
1 Low
2-5 Normal
6 Strong

II. Develop a Character

Develop a character (your persona--Who would you be if you could daydream yourself into Valdemar? Be the "real" you or as different as you please.) and write about him/her. Prepare a minimum of 3 pages.

This is a biography. Describe your persona's physical and emotional characteristics, likes and dislikes, whatever makes you uniquely you. You may use first or third person.

Remember, to write about your persona before s/he became a Herald and his/her Gifts manifested. A Chosen must learn to cope with his/her Gifts, not have his/her life built around them. Most Gifts manifest themselves around puberty; they are not evident at birth. (10 points)

III. Develop One or More Friend or Relative Characters

You needn't be quite so detailed in your descriptions of these other characters. But remember, you are writing about people you know well. Describe what your family and/or friends look like, their own character traits, etc. Again, a minimum of 3 pages. (5 points)

IV. Extra Point Requirements (5 points each)

Choose and complete the requirements for two (minimum) of the following:

  1. Write a story of more than 3 pages.
  2. Design a costume.
  3. Create a costume.
  4. Draw a picture of your character.
  5. Draw a picture of your "other" character(s) or Companion.
  6. Illustrate your story.
  7. Write a poem.
  8. Compose a song--music and/or lyrics.
  9. Attend martial arts classes.
  10. Draw a map.
  11. Learn CPR.
  12. Become a regular blood donor.
  13. Become a volunteer.
  14. Create an authentic recipe.
  15. Start a local chapter of Queen's Own.
  16. Learn to ride.
  17. Learn the care and feeding of horses; write an essay of at least 3 pages.
  18. Send a story, poem, or art to one of our zines.

After you have acquired 25 points, you may be Chosen.

Special Notes for Heralds

If you have additional questions, check out The Heralds of Valdemar FAQ.

Advanced Rank

There are several ways you can advance in rank as a Herald.

Specialties

To attain a specialty as a Herald:

  1. Earn the points necessary to become a Herald.
  2. Complete the requirements next to the specialty of your choice.

Herald-Mage

You may work for Herald-Mage status once you've completed your Herald requirements.